Practical Grid Computing for Massively Multiplayer Games David Levine

ISBN: 9781584502920

Published: March 1st 2004

Hardcover

320 pages


Description

Practical Grid Computing for Massively Multiplayer Games  by  David           Levine

Practical Grid Computing for Massively Multiplayer Games by David Levine
March 1st 2004 | Hardcover | PDF, EPUB, FB2, DjVu, AUDIO, mp3, RTF | 320 pages | ISBN: 9781584502920 | 6.16 Mb

The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and databaseMoreThe authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.



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